

Sometimes quests involve conversation puzzles, or pure exploration. After completion, you’ll earn at least one artifact (if not more), which then unlocks a new “main quest,” amid other NPC interactions, and so on. The flow of Legend of Mana involves the player character typically exploring a town, finding a questing companion (which can be controlled by another player), then heading into a dungeon. But ultimately, the lack of direction and the open-ended nature in which to approach everything helps Legend of Mana stand out from the pack, even today.Īgain, you’re wandering around this new world yourself, trying to make sense of it amid a very simple combat system and plenty of charming dialogue and character interactions.

No matter how you approach it, there is a Mega Man-esque “end” to the narrative, no matter how you choose to snake through the labyrinth. Legend of Mana was very much a product of its era, when JRPGs like Dark Cloud were experimenting with “worldbuilding” and player choice. It’s up to you, as a man or a woman hero (your choice), to collect said artifacts, and rebuild the entire world as you see fit. Legend of Mana ( PC, PS4, Nintendo Switch)įirst, a bit of background to make sense of some of the whimsical entropy.Ī long time ago, the various races of Fa’Diel battled in the wake of a burned Mana Tree (a font of life), and some civilizations were smushed into artifacts. I got to relive that feeling 21 years later and it’s been a delight. In the year 2000, I remember picking up Legend of Mana and being thoroughly confused, then slowly understanding it, and coming to love it. I was a simple child: I saw a Mana game ( or an Evermore!), I rented it and tried it. Squaresoft was having a hell of a time designing Mana games back in the day.
